CHOREOGRAPHISMS |
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X-MOTION CHOREOGRAPHISMS concepts user interface ESDI project UNSQUARE DANCE RELATED WORK PUBLICATIONS PEOPLE |
User Interface The user interface must establish the link between all the languages involved in this project – bodily, systemic and graphic. Even though the user interface was not designed, three relevant issues pertaining to its potential future development were already considered:
The user interface should have 4 different steps: 1. The user links gradation to the qualities of movement. Next, visualizations that have been previously associated to the different quality degrees of movement are offered to the user. By choosing one that is adequate to her choreography, the user is in fact deciding for one of the following three options: the form is generated in the most literal sense, i.e. it follows the exact trajectory of the movement captured, and is entirely dependent on it; second, the form originates from the trajectory’s path, but develops further away from the path invading new areas of the space/background; third, the form develops in the (visual) space freely, while the captured trajectory influences some of its constituting parameters. 2. Each of the form attributes may be adjusted by the user, and linked to variables such as motion path parameters, clock time, procedural animation objects (motors, oscillators, etc.), or even randomness. The conditions to trigger a new graphic state or the transitions between states are also specified here. 3. The user defines the range of hue, saturation and lightness. 4. The set of form attributes defined by the user is associated to a specific interval of the timeline. |