The visual look and atmosphere of the play is mostly due to light design. As such, a great effort was invested in establishing the appropriate mood for each ambient.
The cell
In the Cell, the goal was to acheive an intimate environment. For this we resorted to a combination of Volumetric Lighting and Fog Shadows coming from the window, and complemented by a warm Particle Emission Lighting originating from the candles.
![](http://www.visgraf.impa.br/tempest/wp-content/uploads/2018/01/cinema_lighting_cell.jpg)
The clearing
At the Clearing, the plot called for both day and night illumination. This was achieved using HDR Light Mapping from the Time-of-Day Unity package. For the night illumination a camp fire was also created with Particle Lighting.
![](http://www.visgraf.impa.br/tempest/wp-content/uploads/2018/01/cinema_lighting_clearing.jpg)
The viewpoint
![](http://www.visgraf.impa.br/tempest/wp-content/uploads/2018/01/cinema_lighting_viewpoint.jpg)
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