Eyes and motion

The movement of the eyes are procedurally generated by the Unity package Realistic Eye Movements.

Character movement was produced using inverse kinematics. For this purpose, the Vive / Optitrack systems tracked the actor’s head, torso, hands and feet. This data controlled the avatar’s skeleton using the Final IK Unity package.


Realistic eye movements

Unity Package

Tracking movement

Optitrack Motive / Final IK – Unity Package

 

← back  |  next →