The movement of the eyes are procedurally generated by the Unity package Realistic Eye Movements.
Character movement was produced using inverse kinematics. For this purpose, the Vive / Optitrack systems tracked the actor’s head, torso, hands and feet. This data controlled the avatar’s skeleton using the Final IK Unity package.
Realistic eye movements
![](http://www.visgraf.impa.br/tempest/wp-content/uploads/2018/01/da_eyes.jpg)
Tracking movement
![](http://www.visgraf.impa.br/tempest/wp-content/uploads/2018/01/da_motion.jpg)
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