Material { | ||
ambientIntensity | 0.2 | #exposedField SFFloat |
diffuseColor | 0.8 0.8 0.8 | #exposedField SFColor |
emissiveColor | 0 0 0 | #exposedField SFColor |
shininess | 0.2 | #exposedField SFFloat |
specularColor | 0 0 0 | #exposedField SFColor |
transparency | 0 | #exposedField SFFloat |
} |