MovieTexture

MovieTexture {
 loop FALSE #exposedField SFBool
 speed 1 #exposedField SFFloat
 startTime 0 #exposedField SFTime
 stopTime 0 #exposedField SFTime
 url [] #exposedField MFString
 repeatS TRUE #field SFBool
 repeatT TRUE #field SFBool
 duration_changed #eventOut SFFloat
 isActive #eventOut SFBool
}