Material

Material {
 ambientIntensity 0.2 #exposedField SFFloat
 diffuseColor 0.8 0.8 0.8 #exposedField SFColor
 emissiveColor 0 0 0 #exposedField SFColor
 shininess 0.2 #exposedField SFFloat
 specularColor 0 0 0 #exposedField SFColor
 transparency 0 #exposedField SFFloat
}