Sound { | |||
direction | 0 0 1 | #exposedField SFVec3f | |
intensity | 1 | #exposedField SFFloat | |
location | 0 0 0 | #exposedField SFVec3f | |
maxBack | 10 | #exposedField SFFloat | |
maxFront | 10 | #exposedField SFFloat | |
minBack | 1 | #exposedField SFFloat | |
minFront | 1 | #exposedField SFFloat | |
priority | 0 | #exposedField SFFloat | |
source | NULL | #exposedField SFNode | |
spatialize | TRUE | #field SFBool | |
} |