Coordenadas e Transformações de Texturas

TextureCoordinate {
 point [] #exposedField MFVec2f
}


TextureTransform {
 center 0 0 #exposedField SFVec2f
 rotation 0 #exposedField SFFloat
 scale 1 1 #exposedField SFVec2f
 translation 0 0 #exposedField SFVec2f
}