Sound

Sound {
 direction 0 0 1 #exposedField SFVec3f
 intensity 1 #exposedField SFFloat
 location 0 0 0 #exposedField SFVec3f
 maxBack 10 #exposedField SFFloat
 maxFront 10 #exposedField SFFloat
 minBack 1 #exposedField SFFloat
 minFront 1 #exposedField SFFloat
 priority 0 #exposedField SFFloat
 source NULL #exposedField SFNode
 spatialize TRUE #field SFBool
}