PointLight

PointLight {
 ambientIntensity 0 #exposedField SFFloat
 attenuation 1 0 0 #exposedField SFVec3f
 color 1 1 1 #exposedField SFColor
 intensity 1 #exposedField SFFloat
 location 0 0 0 #exposedField SFVec3f
 on TRUE #exposedField SFBool
 radius 100 #exposedField SFFloat
}