Coordenadas e Transformações de Texturas
TextureCoordinate {
point
[]
#exposedField MFVec2f
}
TextureTransform {
center
0 0
#exposedField SFVec2f
rotation
0
#exposedField SFFloat
scale
1 1
#exposedField SFVec2f
translation
0 0
#exposedField SFVec2f
}