Anais do IX SIBGRAPI'96 (1996), 333-334
Animações em Tempo Real Utilizando Movimentos Capturados
Fernando Wagner Serpa Vieira da Silva
COPPE-Sistemas/UFRJ (LCG) e Instituto de Matemática - UFRJ
nando@lcg.ufrj.br
- Abstract:
-
In the last three years, Motion Capture (MC) has become very
popular in Computer Animation. The precision of movements, the
capability od real-time interaction and the quality of the produced
animation are some of the advantages of this method over traditional
methods like keyframing and simulation. This paper describes a proto-
type of a real-time animation system in wich the user will be able to
choose several MC files and then mix and edit them in order to produce
new complex movements.
- Full Version:
in Acrobat PDF (242 Kb), and
in Postscript gzipped (498 Kb)