Anais do IX SIBGRAPI'96 (1996), 341-342
Visualização Interativa Tridimensional de Modelos de Terreno com Textura
Paula Frederick, Luiz Carlos Guedes, Marcelo Gattass e Paulo Cezar Carvalho
TeCGraf-DI/PUC-Rio, DCC/UFF e IMPA
gattass@icad.puc-rio.br
- Abstract:
-
Interactive tridimensional visualization of terrain models
can be found in Geographical Infor-mation System and
computer games. Both applications share the need for high
performance algorithms that are tailored to produce textured
images in interactive time, say at least 5 frames per second.
Computer games are now developed to a point where this
performance can be achieved in low-end home computers. The
literature of computer games, however, is filled with
"tricks" and pays very little attention to the un-derlying
geometric model and image synthesis algorithm. This paper
describes an on going research on in-teractive algorithms
for landscape viewing. A preliminary evaluation of one
popular algorithm is presented here.
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