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           How to Get Your SIGGRAPH Paper Rejected
                   
           by Jim Kajiya, SIGGRAPH 93 Papers Chair



Everyone knows what acceptable SIGGRAPH papers look like:  just look  in  the
proceedings.   When one only sees the accepted papers and  not  the  rejected
ones,  it  is  easy to get the wrong impression of what it is  that  SIGGRAPH
likes and doesn't like.

I've  submitted a lot of papers that SIGGRAPH didn't like, as well as  a  few
they  did.  Also, I've been on the papers committee a few times and know what
it  is  they  look for.  This note tells you something about what happens  to
your  paper  as it goes through the reviewing process as well as what  people
discuss when they're trying to decide whether to accept or reject your paper.
I'll  try to tell you everything I've learned about the SIGGRAPH secret: What
SIGGRAPH wants, and how you can give it to them so they'll accept your paper.
I'll  also talk about some of the flaws in the reviewing process and how  you
can protect yourself against them.  Finally, I want to share some thoughts on
the present course and the future of technical papers for SIGGRAPH.

Before we do this, I would like to say why SIGGRAPH reviews are done the  way
they are.  There are two reasons.

The  first  reason  is  the  principal feature  of  the  SIGGRAPH  conference
publication that makes it very attractive: speed.  SIGGRAPH is one of the few
high-quality publications that can publish a paper in less than a  year.   In
10 weeks, SIGGRAPH can do what other major publications take 10 months to do.
In a fast-moving field like computer graphics, this is crucial.

The  second  reason  is  that SIGGRAPH has chosen a  very  different  quality
strategy  than most other conferences.  While other conferences  will  accept
papers  of incomplete work in progress, SIGGRAPH has chosen to shoot for  the
highest  quality  papers  of  complete results.   Because  of  this,  80%  of
submitted  papers  are rejected.  The MacArthur Foundation is  more  generous
with  its  "genius" awards than SIGGRAPH is with its papers.  There are  more
MacArthur awards each year than SIGGRAPH technical papers.

The  emphasis  on  both  speed and quality makes the  reviewing  process  for
SIGGRAPH  very different from of a journal or another conference.  The  speed
and quality emphasis also puts severe strains on the reviewing process.  In a
journal,  the  reviewer and authors can have a dialog where shortcomings  and
misunderstandings can be resolved over a leisurely pace.  Also, even if there
are significant flaws in a paper for another conference, the chances are that
strengths will overcome the weaknesses in the judging.  In SIGGRAPH,  if  the
reviewers  misunderstand your paper, or if some flaw in your paper is  found,
you're dead.

The  reviewing  process  for  SIGGRAPH is far  from  perfect,  although  most
everyone  is giving it their best effort.  The very nature of the process  is
such  that  many  reviewers  will not be able to  spend  nearly  enough  time
weighing  the  nuances of your paper.  This is something for which  you  must
compensate  in  order to be successful.  But I'll get to that later.   First,
let's talk about what happens to your paper.


The reviewing process
---------------------

How  does  your paper get accepted or rejected by SIGGRAPH?  Let's follow  it
through the entire process.

First,  you  work  for months, slaving away at equations, hacking  code,  and
feeding  slides to your local photofinisher.  SIGGRAPH fever rises to  absurd
heights  at  the  last  week: "Let's see I only  have  105  hours  until  the
deadline....".   You put everything together, accomplishing superhuman  tasks
to  make  the  Federal Express deadline at the very last  minute.   Your  six
copies  are  taken  by the courier safely to the papers chair,  then  you-and
everyone around you-collapse.

The next day, as you and hundreds of other morlocks around the world come out
of sub-basements to blink at the first natural sunlight you've seen in weeks,
is  deadline day.  Fully 85% of the 200 or so SIGGRAPH submissions arrive  at
the  papers chair doorstep.  Everyone else has worked until the last possible
minute,  too.  The papers chair and several dedicated assistants  then  spend
their  long  all-nighter giving your paper a number,  entering  it  into  the
database,  and  typing  and mailing a letter acknowledging  receipt  of  your
paper.

Immediately after this, the papers chair, along with two or three  others  on
the papers committee, sorts through all the papers and assigns your paper  to
the  pile for a particular senior reviewer.  The papers program committee  is
made  up  of  25 or so of these senior reviewers.  With the large  number  of
papers, this partitioning process takes a full day.

One  copy of your paper is retained by the papers chair.  One copy is  mailed
to the secondary reviewer, and four copies are mailed to the senior reviewer.
Thus  each  reviewer receives a large Federal Express box of your papers  and
video tapes.  This usually happens a week after the deadline.

The  senior reviewers receive a set of 14-18 papers.  For half of these  they
act  as  secondary  reviewer  and  for half as  senior  reviewer.  As  senior
reviewers,  they look at your paper and choose three additional  reviewers-at
least  two  of  whom  are  external to his or her  institution.   The  senior
reviewer sends a list of these reviewers to the chair within two weeks.

The reviewers then each receive a copy of your paper, slides, and video.  The
reviewer  reads your paper, evaluates it, and fills out the review form  that
eventually makes its way back to you.  He or she may fill out the  hard  copy
or  may email the review back to the senior reviewer.  The reviewer has  four
weeks to do this.

After the senior reviewer gets each review of your paper, a review summary is
made  and a score is computed.  Copies are made of the summaries and reviews.
The originals are then Federal Expressed to the chair.

The  chair  tabulates  all the scores, sorts your paper according  to  score,
records  it  in  a database, and prints out a set of custom  lists  for  each
senior reviewer summarizing all the papers.

The  following week, the paper selection meeting occurs.  This meeting, where
the fate of your paper is determined, lasts for two full days.  If your paper
is  on  the  very bottom or very top of the list, very little  discussion  is
given  to your paper (unless the senior reviewer wants a short discussion  by
full  committee).  This no-discussion acceptance/rejection eats away  at  the
top and bottom of the list until the density of discussion slows the process.

Then  a  "triage" session occurs.  During this time, the senior and secondary
reviewers,  as well as others who might share expertise in the subject  area,
discuss  your  paper.  They then decide to accept, reject,  or  discuss  your
paper.   If they decide to accept or reject, your paper will receive a  short
summary in full committee session.  But let's say they opt for discussion.

Toward  the latter part of the first day, the triage session is over and  the
real work begins.  About 60% of the papers could not be judged easily one way
or  the other.  Yours is among them.  So the entire committee discusses  each
paper  and  decides its fate.  Often the discussion is postponed  while  more
people read your paper and discuss it with the other senior reviewers.  These
papers are then discussed, often over dinner.

The  second  day is taken up with full committee discussions of  your  paper.
I've been in sessions when some papers have been discussed and then postponed
and  then  discussed again for five or six times.  There's a lot of argument,
some  shouting,  photos  are passed around, and the  slides  are  peered  at.
Usually  the  videotapes are viewed during the breaks. For  difficult  cases,
summary  letters are written to you that described the final opinion  of  the
committee.   At  the  end  of the day, consensus has  been  achieved  on  all
submissions, and your paper is either accepted or rejected.

After  that,  the disposition of each paper is double checked by  the  entire
committee.   All materials that go back to you are collected, and all  copies
to  be  destroyed  are collected.  People say good bye and rush  off  to  the
airport.   Some stay to help the chair to group accepted papers into sessions
for the conference, try to make up some sort of silly theme for each session,
and to assign session chairs among the senior reviewers.

The  chair  then  takes  the database and generates acceptance  or  rejection
letters  and packages it up with any additional material to be sent  back  to
you.   You find out whether your paper was accepted or not in about 10 weeks'
time.

If  all  this sounds like a scheme to exercise Federal Express, you're right.
SIGGRAPH's  Federal  Express bills for this process run  over  $3,000.   That
doesn't count your Federal Express bill, which in toto probably matches this.


The SIGGRAPH secret
-------------------

Just what is it they are discussing about your paper?  Why are they shouting?

The SIGGRAPH paper selection meeting is an intense experience that only a few
dozen  people  have ever encountered.  It is not coincidental that  the  same
people who sit on the selection committee will author many papers that appear
in  SIGGRAPH year after year.  This is not because they're part of  the  "in"
crowd whose papers are given favorable treatment-I haven't seen anything like
that the times I've been on the committee.  There are two real reasons.   The
first  is that the program committee members are all accomplished authorities
in  their  respective fields-they tend to do good stuff.  The second  reason,
though,  is due to their experience as a papers committee member.   In  this,
they do have an advantage over you, an ordinary author, who hasn't been among
the chosen few.

The  advantage  these people have is that they know what it takes  to  get  a
SIGGRAPH  paper accepted.  They know what the reviewers like and don't  like.
They  know  what kinds of things get discussed in the selection meeting.   In
short, they know the secret of what SIGGRAPH is looking for.


Review criteria
---------------

What  the  technical  program committee talks about when they  consider  your
paper in their secret discussion is not really complicated.  They discuss the
questions in the review form you receive back with your paper.

They  discuss  what  the  reviewers said in their answers  and  whether  they
believed the reviewers.  They talk about their personal answers to the review
form   questions  concerning  your  paper.   They  sometimes  are  absolutely
positive,  or  other times may admit they're unsure.  Often times  they  want
other  committee  members to read your paper and form  an  opinion.   Several
people  who  are  intrigued may volunteer and enter  into  a  small  separate
discussion on the various points in your paper.

The  questions on the review form change slightly from year to year, but  the
basic thrust remains the same.  If you know the questions asked on this form,
you'll be able to predict what the discussion topics will be in the committee
meeting.   Let's  look at the questions and see what kind of discussion  goes
with each.


1. Briefly summarize the paper.

This  question really is a sanity check to make sure the reviewer  understood
the  paper.  The most dangerous mistake you can make when writing your  paper
is  assuming that the reviewer will understand the point of your paper.   The
complaint is often heard that the reviewer did not understand what an  author
was trying to say.  Remember, SIGGRAPH operates under the twin constraints of
speed  and  quality.   If  you have quality, but it can't  be  recognized  by
reviewers who are in a hurry, you'll get rejected.


2. What does this paper contribute to computer graphics?

This  question  often  generates  the  most  discussion.   Is  your  paper  a
pioneering  new  direction?  Or is it just a small delta over previous  work?
The collective memory and knowledge of the papers committee is truly awesome.
Obscure  work  that has appeared in a seemingly unrelated  journal,  or  work
embodied  in some commercial product is at the collective fingertips  of  the
committee.  Nearly any facet of computer graphics, no matter how small, seems
to be known by someone on the committee.  Thus, your work is judged against a
very rich context and history.

Your  paper  will get rejected unless you make it very clear, up front,  what
you  think  your  paper has contributed.  If you don't explicitly  state  the
problem  you're  solving, the context of your problem and solution,  and  how
your  paper  differs (and improves upon) previous work, you're trusting  that
the  reviewers will figure it out. Don't try to make the reviewers dig it out
from inside your paper.  Maybe they will, or maybe they won't.


3. Is the paper stimulating?

Is  your  paper  likely  to create a new direction for research  in  computer
graphics?  Are people going to read your paper and want to extend your ideas?
Are  they going to read your system paper and say "Yes! I've been wanting  to
implement  something  like this, and now I know how."   Is  your  application
paper  going  to  make people talk about your great new way to  use  computer
graphics?  Will your algorithm be implemented by dozens of people to become a
standard widget in the graphics toolkit?  Or is your paper a dead end?  Is it
just going to take up pages in SIGGRAPH, not be read or referenced, just drop
out of sight?

Again,  stating the problem and its context is important.  But what you  want
to  do  here  is  to  state the "implications" of your  solution.  Sure  it's
obvious....to you.  But you run the risk of misunderstanding and rejection if
you don't spell it out explicitly in your introduction.


4. Is the paper of interest to the SIGGRAPH audience?

Does your paper solve a long-standing problem that people want to know how to
solve?   Is  your system or application interesting to a wide  swath  of  the
audience?   Or is your paper so narrow that only ten people at the conference
will  care  about it? When you speak will the auditorium be packed,  or  will
everyone leave?

Well,  to  get  rejected, pick a subject no one cares  about.  But,  if  your
subject  has  less  than  obvious application to a  wide  range  of  graphics
problems,  you'd  better  figure  out how to  say  it  convincingly  in  your
introduction.


5. Is the paper well written?

Your  ideas may be great, the problem of burning interest to a lot of people,
but  your paper might be so poorly written that no one could figure out  what
you  were  saying.   If  English  isn't your native  tongue,  you  should  be
especially  sensitive  to  this  issue.   Many  otherwise  good  papers  have
floundered on an atrocious text. If you have a planned organization for  your
discussion and you not only stick to it, but tell your readers over and  over
where  you  are  in  that  organization, you'll have a  well  written  paper.
Really, you don't have to have a literary masterpiece with sparkling prose.


6.  Can  an experienced practitioner in the field duplicate the results  from
the paper and the references?

This question often gets people shouting in the committee meeting.  Basically
the  question is about completeness.  Your paper may be doing something  very
interesting,  of  obvious  importance to graphics.   But  your  paper  leaves
something  out.  Your  description of what you're doing  is  so  sketchy  and
abbreviated  that no one will be able to do the same thing.  The key  purpose
of  a technical or scientific paper is that it contains enough information so
that  an  experienced practitioner, say, a graduate student in graphics,  can
reproduce  the experiment.  If you've not explained enough about how  you  do
things-even if you think it's just obvious-then it's quite likely your  paper
will be rejected.


7. Should we accept this paper for SIGGRAPH 93?  Why?

This  last  question  is  the final recommendation  about  acceptance.   This
recommendation  is tabulated to make a score for your paper  that  determines
where  in the sorted list your paper will find itself.  I used to think  that
if  just  one reviewer didn't like the paper, you'd be dead.  But since  I've
been  on the committee I've found that that's not true at all. I've seen some
rejected  papers that have had four "accept" recommendations and one "maybe."
This is because the committee doesn't blindly follow the scores at all.  They
really  discuss the merits of each paper. A paper might be a solid  technical
paper, written by well-known names, but it might be boring.  It might be just
so small an advance over existing techniques that it's not very exciting. The
committee  has  a detailed discussion trying to isolate a new  twist  in  the
paper.  The  discussion goes back and forth about whether the  new  twist  is
obvious or not.  Even though it gets favorable reviews, the committee decides
to reject.

On  the other hand, a paper might have a really neat new idea. That idea  may
open  up  a whole new line of work.  But the paper is badly written,  and  it
doesn't  really  explain things enough so that someone  without  a  Ph.D.  in
mathematical physics would be able to do anything with it.  Because of  this,
all  the  reviews  are  bad.  Someone says that  one  of  the  authors  is  a
responsible person and will probably rewrite the paper into something decent.
Someone  else  says that there's no guarantee that anything at  all  will  be
changed,  then the proceedings will have this horrible paper in it:  why  not
reject and wait till next year?  Finally the committee votes, it passes by  a
narrow  margin.  Thus the committee has decided to gamble on the  authors  to
fix  the  problems once they're pointed out.  Sometimes the gamble pays  off;
sometimes it doesn't.

All  this  brings  up  a phenomenon that happens inside the  paper  selection
meeting.   Often  a committee member may take up the cause  of  getting  your
paper  "in"  and  argue  for  acceptance of your paper.  Tom  Sederberg,  the
SIGGRAPH 91 chair, has called the people who can ferret out the good features
of your paper "paper champions."  On the other hand, there may be a committee
member  who  is  very articulate, forceful, and negative, who argues  against
your  paper.   They  look for and find flaws in your  paper,  they  sway  the
committee  to  reject  your paper.  Ed Catmull, the SIGGRAPH  92  chair,  has
called these people "paper killers."

One  job  of  the papers chair is to see that the committee is  staffed  with
people who are paper champions. We want to avoid paper killers.

So that's it.  That's what goes on in the discussion.  I must admit that as a
paper  author  I've  been  guilty of screwing up on  almost  all  the  points
mentioned in the review criteria.  My long string of paper rejects have  been
due  to repeated deficiencies in not stating the problem or its context,  not
explaining  why the subject is interesting, writing disorganized papers,  and
leaving  out key points that I thought were obvious.  And just writing  stuff
that was plain hard to read,
so that some of the reviewers just missed my point.


Mistakes
--------

The characteristics that make SIGGRAPH so attractive - speed and high quality
-  also  make  SIGGRAPH an imperfect vehicle for technical  dissemination  of
graphics ideas.  The review process is far from perfect.  The chair needs  to
get your paper quickly distributed.  The first mistakes are made right there:
among  the 200 or so papers, some are just sent to the wrong senior reviewer.
The  senior  reviewer may not carefully read your paper  and  ask  the  wrong
people  to  review it.  Those people may not read your paper carefully,  they
misunderstand  it.   Finally, you may have your paper  attacked  by  a  paper
killer that the chair mistakenly appointed.

How  can  you  protect yourself against these mistakes?  You must  make  your
paper easy to read.  You've got to make it easy for anyone to tell what  your
paper is about, what problem it solves, why the problem is interesting,  what
is  really new in your paper (and what isn't), why it's so neat. And you must
do  it up front.  In other words, you must write a dynamite introduction.  In
your  introduction you can address most of the points we talked about in  the
last  section.   If  you do it clearly and succinctly,  you  set  the  proper
context  for understanding the rest of your paper.  Only then should  you  go
about describing what you've done.

Another point is why rendering papers have an advantage in SIGGRAPH.  If  you
have  good-looking  pictures, you've got your  foot  in  the  door.  SIGGRAPH
reviewers  are like everyone else.  They first look at the pictures  in  your
paper.  If your pictures are really good looking, they're going to go to some
effort to find out how you did them.

You  can use those pictures in another way. Ivan Sutherland once told me that
Scientific American articles are constructed so that you can get the point of
the  article just by reading the captions to the illustrations.  Now, I'm not
suggesting that you write a technical comic book; but you should take a  look
at  those  SIGGRAPH papers you were initially attracted to and see  how  they
went about getting their point across.

Unless  you  write about a very limited subject, or unless your  results  are
technically  incorrect, rejection has very little to do with the  subject  of
your  paper.  It has a great deal to do with how you wrote your paper.  After
all,  if everyone misunderstood your paper, you might consider that it  might
not be quite as clear as you thought.  Reviewers are in a hurry: you have  to
get  your  paper just right or you will suffer rejection.  Rejection  doesn't
come  from  the  subject  area,  it  really  just  comes  from  an  imperfect
understanding on both sides.

But  on  the whole, it's a very noisy process.  The SIGGRAPH review  is  done
quickly,  by  the  best people the chair knows, and by the best  people  they
know,  with  everyone  earnestly committed to put  out  the  highest  quality
proceedings possible.  Mistakes are sometimes made.



What SIGGRAPH wants
-------------------

There  seems  to  be a number of prevalent myths and misunderstandings  about
what  it is that SIGGRAPH wants and doesn't want for its papers.  Each  year,
the  papers  that  appear  in the proceedings appear  to  be  more  and  more
technical,  about narrower and narrower areas.  I've spoken with many  people
who've  been  concerned about the path that the papers sessions for  SIGGRAPH
have taken.

I  fear  that  this  trend is all too real.  I'm very worried  about  it.   I
believe that the papers sessions at SIGGRAPH are in trouble.  Only about  10%
of  the  technical program registrants go to the papers sessions.   Sometimes
fewer  than 200 people are in attendance at a paper session.  This  tells  me
that very few people find the SIGGRAPH papers interesting anymore.

For  some  years, people thought of the papers sessions as almost exclusively
about  rendering - SIGGRAPH as "SIGRay" or "SIGRadiosity."   Or  people  have
viewed  the  papers sessions as valid only for those papers  that  have  been
about  "pure"  graphics.   Almost everyone agrees that  the  papers  are  the
exclusive domain of the academics, exploring esoteric and obscure corners  of
graphics.

I believe that the reason for this alarming narrowing of SIGGRAPH papers is a
dangerous  positive feedback loop. You see, people can't see what papers  are
rejected.   They can only see the papers that are accepted.   Thus  when  you
look  at  a  proceedings  you  see a certain  set  of  papers  and  you  say,
"Ahh,...THAT'S the kind of thing that SIGGRAPH wants."  So, if  you  have  an
idea  for  a  paper  that  isn't like the kind that have  been  appearing  in
SIGGRAPH  for the last ten years or so, you wouldn't send it in to  SIGGRAPH.
You  say,  THIS is not really what they want at SIGGRAPH anymore,  they  want
THAT.   If  you  are brave, do submit to SIGGRAPH, and your paper  becomes  a
casualty  of  the 80% rejection rate, you feel that SIGGRAPH  really  doesn't
want your type of paper anymore.  Thus you don't send anything in to SIGGRAPH
about that subject again.

Well,  the papers committee and the papers chair don't really determine  what
SIGGRAPH  publishes.  The authors who brave the SIGGRAPH review  process  are
the  real  controllers of what appears in SIGGRAPH. The  committee  can  only
select among the papers that are submitted.  Consider this:  if there are 150
rendering   papers  submitted,  only  two  systems  papers,  one  interactive
techniques  paper,  and  no  applications papers  submitted,  what  will  the
proceedings  look  like?  Then everyone will say, "See, SIGGRAPH  only  wants
rendering."   But  what  really  happened is  that  SIGGRAPH  "rejected"  127
rendering  papers, and rejected only one systems paper, and didn't  reject  a
single application paper!



How can papers sessions be fixed?
---------------------------------

Is  there  a way to make a kinder, gentler SIGGRAPH?  Can something  be  done
about  the  80% rejection rate?  Actually, something has been done about  it.
Several  years  ago,  there  was an institutional constraint  on  the  papers
session and proceedings to fit in a single track.  Because of this, there was
a  limit on the maximum number of SIGGRAPH papers that would be accepted,  no
matter  how many good papers there were.  During those years, one thing  that
was  watched very closely was the number of papers that were accepted as  the
paper  selection  meeting progressed.  As the limit  was  approached,  people
tended  to  get  a bit more critical of flaws in the paper under  discussion.
Almost  as  a  confirmation  of  the policy, the  limit  was  never  reached.
Meanwhile,  the  number  of  SIGGRAPH submissions (and  rejections)  steadily
increased.   Today, that constraint has been lifted.  There is no longer  any
limit  on the number of papers allowed.  And pleasantly, I found that  during
the  last meeting, concern about the number of accepted papers was not a  big
issue.  In SIGGRAPH '92, no parallel sessions happened to be required.  We're
still  under the old limit.  But now, the number of papers accepted is solely
determined by the big issue.  The big issue, of course, is "Is it  above  the
[quality] threshold?"

It  is  foolish  to  capriciously tinker with the speed and  the  quality  of
SIGGRAPH  in  the  hopes  one might fix the serious positive  feedback  focus
problem.  Frankly, I'm afraid to make big, sweeping changes in a process that
works well a lot of the time.   However, you'll note that this year there  is
a  new class of papers:  long papers.  Only systems and applications category
papers will be admitted in the long class.  Andy van Dam has pointed out that
the  page limit for regular papers favors research papers.  A research  paper
can  usually  state  the problem, its context, and the solution  in  a  short
space.   A system paper needs more pages to do this and it must also describe
the  experience that the builders have had with the system.  Eight pages  was
just not enough room to write a decent system or application paper.

The  root cause of the positive feedback loop, however, remains.  It is self-
censure.  People  just won't send in papers on subjects they  think  SIGGRAPH
doesn't  want.  I can understand this: even after all my SIGGRAPH rejections,
it still hurts.

The entire reason I've written this document is to try to break the loop.   I
want to communicate to you, and I want you to communicate to your colleagues,
that  SIGGRAPH  is  in  the business of publishing  good  technical  work  in
graphics of "all"  flavors.

SIGGRAPH  really  does  want  papers about  user  interfaces,  visualization,
graphics   hardware,  graphics  software  systems,  interactive   techniques,
displays, innovative applications, video games, combined graphics and  sound,
hypermedia,  virtual reality, typesetting, color, paint  systems,  image  and
video compression, image and video processing, and how to make pictures  that
aren't just pretty but say something too.

Sure  it's true that they've rejected papers in all these areas over and over
again.  But, it's also true that they've rejected 10 times as many papers  on
ray tracing. The narrowness of the technical focus of the papers can be fixed
only if you and your colleagues send in quality papers about a wider range of
subjects.   My earnest hope is that the SIGGRAPH 93 technical papers  program
will not just be about modeling, rendering, and animation.