## Papers

- “Immersive Visualization of the Classical Non-Euclidean Spaces using Real-Time Ray Tracing in VR”, Proceedings of the 46th Graphics Interface, 2020
- “Visualization of Nil, Sol, and SL2(R) Geometries”,Computers & Graphics, 2020
- “Global Illumination of Non-Euclidean Spaces”,Computers & Graphics – SIBGRAPI Special Edition, 2020

## Posters

- “Ray-VR: Ray Tracing Virtual Reality in Falcor”, Proceedings of NVIDIA GPU Technology Conference, 2021

## Book Chapters

- “Illustrating Mathematics”, chapter Video and Virtual Reality, AMS, 2020

## Books

- “Intrinsic Visualization in the Thurstonâ€™s Geometries”, Course Notes for 33rd Brazilian Mathematical Colloquium, 2021
- GPU Ray Tracing in Non-Euclidean Spaces”, Morgan ClayPool Lecture Series, 2021