Anais do X SIBGRAPI (1997) #ART62


An Architecture for Motion Capture Based Animation

Fernando Wagner da Silva1,2
Luiz Velho1
Paulo Roma Cavalcanti2
Jonas Gomes1

1IMPA - Instituto de Matemática Pura e Aplicada
2LCG - Laboratório de Computação Gráfica, COPPE/UFRJ

Abstract. This paper proposes an architecture for motion capture based animation systems, which works with several data formats and uses the building block paradigm for motion processing operations. Also, a user interface is proposed to perform an intuitive visualization of the animation main elements. A prototype system has been implemented, based on the presented concepts, and its operation is discussed.

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Snapshot of the prototype system

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