Hall of Visitors : 2003



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Uri M. Ascher is professor of the Department of Computer Science of the University of British Columbia. He is also Director of the Institute of Applied Mathematics at the same univerity.


 

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    Jonathan Shewchuk

     

    Afiliation : University of California, Berkeley, Computer Science Division Address: University of California at Berkeley Computer Science Division Berkeley, California 94720-1776 625 Soda Hall Phone: (519) 642-3936 Fax: (510) 642-3962 E-mail: jrs@cs.berkeley.edu Research area : Scientific computing, computational geometry (especially mesh generation and numerical robustness), numerical methods, computer arithmetic, and physically-based animation. Period of visit : 1-3 September 2003

Jonathan Shewchuk obtained a B.Sc. in Physics and Computing Science from Simon Fraser University in 1990, and a M.S. and Ph.D. in Computer Science from Carnegie Mellon University, the latter in 1997. He joined the Computer Science Division of the Department of Electrical Engineering and Computer Sciences at Berkeley in 1998.


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Manuel Menezes de Oliveira Neto (Assistant Professor). He received a BS in Computer Science, an MS in Computer Science from the Federal University of Rio Grande do Sul (UFRGS), Brazil, in 1992, and a Ph.D. in Computer Science from the University of North Carolina at Chapel Hill in 2000. Before joining the Faculty of the Computer Science Department at UFRGS, Dr. Oliveira worked for two years as an Assistant Professor of Computer Science at the State University of New York at Stony Brook. His research interests are in computer graphics, computer vision and image processing, with emphasis on image-based modeling and rendering, interactive 3-D graphics and virtual environments. His research focuses on ways to combine the photo-realistic promise of image-based modeling and rendering techniques with the advantages of polygonal rendering. For this, he has created algorithms that allow texture mapping to support the representation of 3-D surface detail and view motion parallax. He is currently exploring ways to model and render realistic virtual environments from data scanned from real environments.


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